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Matt Corenlius

Matthew Cornelius has worked professionally in the field of 3D computer animation for the past 16 years. He is currently a faculty member with a research fellowship at Pratt Institute and the Director of Art Media Technology at New York Institute of Technology, and directs the Motion Capture Studio at NYIT.  He is among the leading motion capture experts in the field.

The education repertoire of Mr. Cornelius includes life drawing, sculpture, classical graphic design, and 3D animation, obtained from Emily Carr Institute of Art and Design, Parsons School of Design, and VancouverFilmSchool.

The professional career of Mr. Cornelius begins with notable achievements in the games industry, starting with two AAA published titles.  He came across the Motion Capture technology while working with motions captured by House of Moves in Los Angeles, capturing more than 1,000 motions over the course of 6 weeks for NHL2K for the Sega Dreamcast.  This experience led Cornelius to a studio in the U.K. with the prominent Vicon Motion Capture system, which he shortly became responsible for running.  Upon honing his skills with running the motion capture system as well as rigging & animating with the resulting data, he worked to contribute to the foundation of the company NaturalMotion.  His role at NaturalMotion included R&D, NM character design, UI design, corporate training & support for major film & video game companies, and presenting the Endorphin software at international conferences & conventions including SIGGRAPH, GDC, and E3.  During his tenure at NM, Cornelius was the Technical Artist and Product Specialist for NaturalMotion endorphin.

Mr. Cornelius possesses a Master of Science in Computer Animation from Bournemouth University, a professional Certificate in 3-D Animation from the Vancouver Film School (1997) in Canada, and two professional Certificates from Autodesk Instructors program for 3DS Max, Maya.

My Experts Sessions

Saturday, May 20